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Tutorials
A skinned biped is a biped figure that has been aligned to a mesh model with a Physique modifier applied to it. Once the modifier is applied to the mesh and attached to the biped, the mesh follows the movement of the underlying biped skeleton.
In this tutorial, you'll do the following:
Attach a mesh to the biped
Adjust envelopes to correct mesh distortion
Create a bulge in Sub-Object Bulge
Scale a character
Use linking rather than Physique to attach a character to the biped
Lesson 1: Aligning a Biped to the Mesh Model
Lesson 2: Applying and Adjusting the Physique Modifier
Lesson 3: Adjusting Envelopes and Weighted Vertices
Lesson 4: Possible Problem Areas: Shoulders and Pelvis
Lesson 5: Animating Muscles with the Bulge Editor
Lesson 6: Scaling Characters with Physique
Lesson 7: Linking to the Biped
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