Character Studio Tutorials

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Crowd Object

The Crowd helper object serves as the command center for setting up and solving crowd simulations in character studio. You use this object to clone delegates and distribute the clones, add behaviors, apply behaviors to delegates, link delegates to animated objects, and much more. Incidentally, you'll rarely, if ever, need more than one Crowd helper object per scene.

The Crowd object provides a number of rollouts, but the most important is the Setup rollout.

The Setup Rollout

You use the Setup rollout controls to clone delegates and other objects, add and set up behaviors, assign objects and bipeds to delegates, assign behaviors to delegates, and create cognitive controllers.

The Setup rollout includes six buttons that open dialogs for various aspects of crowd control:

See also

 

 

 


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3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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