Character Studio Tutorials

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Rubber-Banding the Center of Mass

When Rubber Band mode is active, you can move the biped's center of mass in relation to the rest of the body, changing the biped's overall balance. Rubber banding the center of mass defines your character's balance point in at-rest pose and in any resulting motion.

When a character is standing at rest, with feet side by side, the center of mass should be directly above the area where the feet touch the ground. The center of mass determines the center of your character's distribution of weight. For most characters, this is typically located near the pelvis.

Typical placements for the center of mass are:

Effects of Rubberbanding the Center Mass behind and before the biped

For a tutorial that uses this technique, see Creating the Illusion of Weight.

Balance Factor

Use Rubber Band mode to position the biped's center of mass in relation to the rest of the body. Then set the Balance Factor in the Key Info rollout to fine tune the biped's balance.

Balance Factor can be animated. If a character is sitting down and stands up, Balance Factor could change from 0 to the default of 1 to account for the shift in weight.

See also

 

 

 


Comments < p>3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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