Character Studio Tutorials

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Rubber-Banding Arms and Legs

Rubber Band mode provides a way to proportion the arm and leg links simultaneously, by moving the link with the Move transform, instead of using scale. Rubber Band mode scales both the link and its child in a single step.

This is particularly useful when fitting a biped to a skin prior to applying the Physique modifier. For example, rubber-banding the upper arm rescales the upper and lower arm objects and moves the elbow link without affecting the position of the shoulder or the wrist. If you've spent a lot of time getting the fingers in the right place, you can reposition the elbow by rubber-banding, without affecting the hands.

Using Rubber Band to resize an arm without changing the hand position

Procedure

To rubber band an arm or leg link

  1. Turn on Figure mode.

  2. Select the arm or leg link you want to rubber band.

  3. Turn on the Move transform.

  4. On the Motion panel > General rollout, turn on Rubber Band mode.

    This button is grayed out if you are not in Figure mode, or if a part of the biped other than the upper or lower arm or leg, or the center of mass is selected.

  5. Move the selected arm or leg link.

    As you move the link, it stretches the link and its child.

 

 

 


Comments 3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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