Character Studio Tutorials

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Reinitializing Physique Settings

When you need to reset vertex, envelope and other skin parameters on a Physique mesh, click Reinitialize to display the Physique Initialization dialog. Using controls in this dialog, select the category to update, and apply the new global settings.

For example, if you've added a new bone to the hierarchy and want it included and influenced by the Physique modifier, use the reinitialization mechanism to effect its inclusion. Or maybe you've repositioned the biped structure relative to the mesh, you'd need to reinitialize Physique settings to recognize those changes.

Reinitializing with changed settings applies them as new defaults in the areas you choose. Reinitializing without changing settings on the Physique Initialization dialog is a method of erasing unsatisfactory changes you've made to the Physique settings, again in those areas you specify.

Reinitialization mode of Initialization dialog

Initialization Area

The Initialization area in the Physique Initialization dialog is the area of focus when you reinitialize a Physique mesh. It's here you name the category of settings to reset. (When you applied Physique to the mesh initially, these settings appeared unavailable; in fact, all settings are set at Initialization.)

Warning: Only select the check boxes for those settings you need too reset. If you select everything, your model is returned to the state it was in immediately after applying Physique. That's a quick way to discard changes that aren't working; just make sure that's what you want to do. If you change settings in rollouts on this dialog and fail to select the corresponding check box, those rollout settings are ignored and initial defaults are reestablished.

See Reinitialze Physique for procedures and interface.

 

 

 


Comments 3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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