Ad: Looking for Web Designer? Freelance Website Designer offers services as: web design, redesign, oscommerce design, Content Management Design, and many other web development services.
Physique enables you to depict the intricate changes in musculature that occur as a character moves, by providing you intuitive and comprehensive control over muscle movement and skin blending over joints. The following is a brief summary of significant Physique features and benefits.
Attach skin quickly and intuitively with 3D deformation envelopes that show exactly how each character's bones will affect the surrounding skin. Stretch, shift, and shape each envelope independently to enclose the unique shape of your character's skin. Save time when modifying or replacing your character's skin by reusing envelope settings with modified skin geometry.
Ensure that skin moves evenly and naturally around joints. Automatic weighted blending works with any number of overlapping deformation envelopes. Fine-tune skin behavior by adjusting the amount of weighting applied by each envelope. For video game characters, you can select basic blending to preview real-time game characters.
Pinch and stretch your character's skin interactively to create creases or remove bunching effects around joints. Tune sliding separately for each joint on both the inner and outer sides of each joint.
Add animated bulges along arbitrary bones like the arms and legs to simulate subtle changes in shape with character movement. Physique generates muscle bulges based on the behavior of the skeleton's joint angles and their relationship to one another. Define a muscle's profile at any given point using Physique's Bulge Editor to give your model as much detail as you wish for any position. Define overall muscle movement by establishing the relationship between various muscle cross sections and the joint bend angle. Control the influence, weight, and power of the animated bulge as joints bend.
Control tendons for realistic effects by linking muscle movement to arbitrary bones and deforming the muscles across multiple links. Physique selectively assigns portions of skin to move with individual bones. Pull skin to follow limb motion using angular pull to duplicate the effects of movement, such as the chest rising as the arms are lifted upward. Pinch skin to follow limb bending, such as the pectoral muscles protruding forward as the shoulders are shrugged. Stretch skin as other limbs move, using radial stretch to duplicate effects such as tendons appearing when muscular characters lift weights.
Choose the geometry type that suits your character best. Physique operates seamlessly on all 3D Studio MAX surface types, including NURBS, surface patches, splines, polygons, and freeform deformations (FFDs). If you change your mind after you've begun deformation envelopes make it easy to change your character's skin shape or structure without sacrificing your initial setup time.
You can use splines to deform and animate 3D Studio MAX geometry just the same as you use a biped armature. Splines can act just like bones for easy animations of tails or creating facial expressions.
Additional bones, splines, and hierarchies can be added to the Physique modifer without having to recreate the assignments or reinitialize in Physique. Bones and additional hierarchies do not need to be added to the biped structure for physique to use them.
Physique performance is greatly improved in version 3. Some operations are six times faster than previous releases.
See also
Physique Level of Detail Rollout
Partner with: Ecommerce Web Designer | China Wholesale Electronics cheap electronic products