Character Studio Tutorials

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Glossary

Object Space

Place a biped limb into the space of another object or the world space. If the bipeds hands are in the space of a ball, then wherever the ball moves the hands moves with it. If the biped feet are in world space then, when you move the center of mass, the feet stay planted in the same location.

 

 

 


Comments < p>3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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