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character studio ships with a library of motions that you can apply to any biped. Some of these motions have been created using Freeform or Footstep methods. Other motions have been created using motion capture.
Since these are motion files, not .max files, they do not include geometry. Many of these files demonstrate motions that happen with imaginary objects, but the objects are not visible in the scene. You'll have to supply your own, and animate them to match the motions.
Here is a catalog and brief description of some of these motion files.
|
File |
Description |
|---|---|
|
About face.bip |
Biped takes two steps, then does an about face. |
|
ActorCalibration.bip |
Biped stands still with arms and legs spread apart. |
|
AthleteStretch.bip |
Biped does 3 stretches in one sequence. |
|
AxeKick.bip |
Biped runs up, axe kicks with left leg, then returns to position. |
|
BackFlip.bip |
Biped does a back flip. |
|
BackKick.bip |
Biped does a backward spin kick with right leg. |
|
BackLegKick.bip |
Biped does a single high kick with right leg. |
|
BackWalkLoop.bip |
Biped turns its head as it walks backwards. |
|
Ballet.bip |
Biped performs ballet techniques. |
|
Banana.bip |
Biped walks, then slips, and does a pratfall. |
|
BangThumb.bip |
Biped stands and bangs its thumb while hammering a nail. |
|
Barbecue.bip |
Biped adds fuel, lights a match, and reacts to explosion. |
|
BarStoolStnd.bip |
Biped sitting on a stool, steps off, and walks away. |
|
Bees.bip |
Biped walks and swings its arms as if it's swatting bees. |
|
BlownBack.bip |
Biped is blown back and onto its back. |
|
Bow.bip |
Biped bows twice. |
|
BroadJump.bip |
Biped completes a long jump and lands on both feet. |
|
CallDog.bip |
Biped whistles, then bends down, and opens its arms. |
|
CarryHeavy.bip |
Biped picks up, carries, and sets down a heavy suitcase. |
|
CartWheel.bip |
Biped does a single cartwheel. |
|
CartWhlPunch.bip |
Biped does a single cartwheel and ends in a low position. |
|
Catwalk.bip |
Biped walks like a fashion model on the runway. |
|
Chacha.bip |
Biped dances the cha-cha. |
|
ChairSit.bip |
Biped reaches for chair, sits down, and scoots forward. |
|
ChairStand.bip |
Biped stands from siting position. |
|
Cheer.bip |
Biped cheers, waving its hands and clapping. |
|
Cigarette.bip |
Biped puts a cigarette to mouth, lights it, takes a puff. |
|
Creep.bip |
Biped creeps in a straight line. |
|
Cripple.bip |
Biped limps like Igor in "Young Frankenstein" |
|
Cs1dance.bip |
Biped dances. |
|
DblRndKick.bip |
Biped completes a double roundhouse kick. |
|
Dodge.bip |
Biped dodges to its left, its right and then down. |
|
DogDoo.bip |
Biped steps in something, wipes its foot, then walks on. |
|
DoubleTake.bip |
Biped walks straight line and looks back twice. |
|
DragByDog.bip |
Biped is taken for a walk by a dog on a leash. |
|
Drunk.bip |
Biped walks like a drunk, then holds its aching head. |
|
EatDrink.bip |
Biped in sitting position eats and has a drink. |
|
Exercise.bip |
Biped does squats and jumping jacks. |
|
FaceHit.bip |
Biped takes a hard hit to its face. |
|
Fishing.bip |
Biped casts fishing line and reels in a fish. |
|
FlySpinKick.bip |
Biped jumps in the air and does a spin kick. |
|
Fridge.bip |
Biped opens the refrigerator, takes something out to drink. |
|
FrntHndSpring.bip |
Biped executes a front flip. |
|
FrontSweepKick.bip |
Biped Drops down, sweeps its right leg in a circle twice, then returns to standing position. |
|
GetPunched.bip |
Biped takes a punch to the left side of it face. |
|
GetSlapped.bip |
Biped reacts to a slap across both sides of its face, then holds it's face. |
|
GrabReach.bip |
Biped steps up, reaches for an object, stands on tiptoes. |
|
Grenade.bip |
Biped pulls grenade pin out with its teeth, throws grenade, and then covers its self from the explosion. |
|
GunDive.bip |
Biped rolls into a kneeling position with gun drawn. |
|
GunFighter.bip |
Biped steps forward, draws, and fires its gun. |
|
HandPlant.bip |
Biped does a single handstand with right arm. |
|
HatsOff.bip |
Biped looks right and left, then looks at an object in its right hand. |
|
HopScotch.bip |
Biped plays hopscotch, hopping one way, then the other. |
|
HulaHoop.bip |
Biped picks up hula-hoop and begins to gyrate. |
|
Joe run.bip |
Biped runs in a straight line, jumps and land on both feet. |
|
JogLoop.bip |
Biped runs in a straight line. |
|
JogTurnL.bip |
Biped tuns left while running. |
|
JumpOver.bip |
Biped jumps over an object and lands with both feet. |
|
JumpRndKick.bip |
Biped executes a high kick. |
|
JumpSplit.bip |
Biped jumps with arms and legs spread apart. |
|
KickPunch.bip |
Biped jumps and kicks in the air. |
|
Kiddie.bip |
Biped walks like a toddler. |
|
KOed.bip |
Biped takes a punch and falls to the ground. |
|
Laugh.bip |
Biped laughs standing in place. |
|
LegHookKick.bip |
Biped executes a hook kick with right leg. |
|
Limbo.bip |
Biped walks leaning way back, then stands up straight. |
|
LimpLoop.bip |
Biped limps in a single step. |
|
LiteLimpLoop.bip |
Biped limps in a single step. |
|
MarchLoop.bip |
Biped marches in a straight line. |
|
MarchStart.bip |
Biped begins to march. |
|
MarchStop.bip |
Biped stops marching and stomps right leg. |
|
MarchTurnL.bip |
Biped begins to march, then stops and turns left |
|
MarchTurnR.bip |
Biped begins to march, then stops and turns right |
|
Military.bip |
Biped marches, stops and stomps right leg, then turns left and salutes. |
|
MotorCycle.bip |
Biped walks over to motorcycle, raises right leg over the seat, then kick starts it. |
|
MoveHeavy.bip |
Biped picks up an object, walks forward as if carrying something heavy, then lays it down. |
|
Muscle.bip |
Biped flexes in a few positions. |
|
Plie.bip |
Biped walks in a straight line waving its arms and bending its legs, then stops in a pose. |
|
Plie2.bip |
Biped walks in a straight line waving its arms and bending its legs, then stops in a pose. |
|
Politician.bip |
Biped waves its arms. |
|
Prance.bip |
Biped prances in a straight line. |
|
Punch.bip |
Biped executes a single punch with its right hand. |
|
Robot.bip |
Biped moves like a robot. |
|
RopePull.bip |
Biped walks as if using a rope to pull its self up a mountain. |
|
Roundkick.bip |
Biped kicks with right leg. |
|
RunLoopC.bip |
Biped runs in straight line. |
|
Saw.bip |
Biped steps up, plants its left leg, and begins to saw. |
|
ScissorKick.bip |
Biped spins and kicks with its right leg. |
|
Shocked.bip |
Biped reaches out with its right hand, then shakes as if shocked. |
|
ShootArrow.bip |
Biped reaches for an arrow from behind its back, then places the arrow on the bow, and shoots. |
|
SideKick.bip |
Biped executes a sidekick with its right leg. |
|
SkipLoop.bip |
Biped skips in a straight line. |
|
SkipRope.bip |
Biped skips rope different ways. |
|
Slap.bip |
Biped slaps twice with its right hand. |
|
SledgeHammer.bip |
Biped slams down as if using a sledgehammer. |
|
Slip.bip |
Biped slips and falls on its back. |
|
Sneeze.bip |
Biped sneezes once. |
|
SpillCoffee.bip |
Biped is in sitting position, then reacts to hot coffee being spilled on its lap. |
|
SpillDrink.bip |
Biped is in sitting position, then reacts to spilling its drink. |
|
SpinBackKick.bip |
Biped spins and kicks with its right leg. |
|
SpinFall.bip |
Biped walks forward hunched down, then turns around and falls backward. |
|
SpinKickHi.bip |
Biped walks back, then executes a high kick. |
|
Sprint.bip |
Biped runs in a straight line, jumps and land on both feet. |
|
Stagger.bip |
Biped staggers forward. |
|
StraightKick.bip |
Biped executes a single with its right leg. |
|
StrutLoop.bip |
Biped struts in a straight line. |
|
SwingAxe.bip |
Biped swings both arms twice as if holding an axe. |
|
Tantrum.bip |
Biped throws a tantrum. |
|
ThruDoor.bip |
Biped opens door, walks through, and then shuts door. |
|
TightRope.bip |
Biped walks in a straight line with both arms held out. |
|
TornadoKick.bip |
Biped executes a spin kick with its right leg. |
|
Trip.bip |
Biped walks straight and trips forward. |
|
Vault.bip |
Biped jumps over an object. |
|
Walk.bip |
Biped walks in a straight line. |
|
WalkIntoWall.bip |
Biped reacts as if walking into a wall, then holds its nose. |
|
WalkLoop.bip |
Biped walks in a straight line. |
|
WalkLoopC.bip |
Biped walks in a straight line. |
|
WalkStart.bip |
Biped walks in a straight line. |
|
WalkStop.bip |
Biped walks then stops. |
|
WalkTurnL.bip |
Biped walks in a straight line, then turns to its left. |
|
WalkTurnR.bip |
Biped walks in a straight line, then turns to its right. |
|
Wave.bip |
Biped waves its right hand. |
|
Whip.bip |
Biped snaps its arms as if cracking a whip. |
|
YawnStretch.bip |
Biped stretches both arms out. |
|
File |
Description |
|---|---|
|
Drive.bip |
Biped drives, switches gears with right hand and feet. |
|
SkateBack.bip |
Biped slides backwards as if skating backwards. |
|
SkateSpin.bip |
Biped slides with arms and legs spread out. |
|
SkateStart.bip |
Biped skates forward. |
|
SkateStop.bip |
Biped skates forward, then stops in a half circle. |
|
SkateTrnArnd.bip |
Biped skates forward, then turns to skate backwards. |
|
Skateup.bip |
Biped gets up from the ground. |
|
Unicycle.bip |
Biped balances itself as if it were on a unicycle. |
|
UnicycleLoop.bip |
Biped balances itself as if it were on a unicycle. |
|
UniOff.bip |
Biped jumps off the unicycle. |
|
UniOn.bip |
Biped jumps on the unicycle. |
The Motion capture files provided with the software are designed to be used in motion flow networks for crowd simulations, and for general animation use. The motions were designed to fit together, and represent variations to build a motion flow network. Files that share similar names represent a range of motions meant to be joined in a motion network for use with the crowd system.
To open the motion capture files, use motion capture import. If you want to use them in motion flow networks, save them as BIP files. You can also use just a segment of a captured motion by saving a segment of the file to create a new BIP file.
Naming Conventions
The files have been named to indicate direction and foot placement of the motion.
Cyclic locomotion has been captured at turning angles of either 45 or 90 degree increments in both the left and right direction. In the case of walking, fast walking and jogging, there are also comprehensive coverage for turning on both the left or the right foot. For example, walk_L90_Rfoot means walking with a left 90 degree turn, and the turn occurs on the right foot.
Motion Capture Studios
The BVH files were captures at Modern Uprising Studios (www.modernuprising.com). The CSM files were captured at House of Moves (www.moves.com).
Motion Capture Talent
Jodie Melnick performed the female motions at the Modern Uprising Studios. Kim Weild performed the female motions at the House of Moves. Michael Girard performed all the male motions.
|
Motion |
File |
|---|---|
|
Walking Straight |
walk1.bvh |
|
walk2.bvh |
|
|
Walking Turns |
|
|
Turning Left on Right Foot |
walk_L45_Rfoot.bvh |
|
walk_L90_Rfoot.bvh |
|
|
walk_L135_Rfoot.bvh |
|
|
walk_L180_Rfoot.bvh |
|
|
Turning Left on Left Foot |
walk_L45_Lfoot.bvh |
|
walk_L90_Lfoot.bvh |
|
|
walk_L135_Lfoot.bvh |
|
|
walk_L180_Lfoot.bvh |
|
|
Turning Right on Right Foot |
walk_R45_Rfoot.bvh |
|
walk_R90_Rfoot.bvh |
|
|
walk_R135_Rfoot.bvh |
|
|
walk_R180_Rfoot.bvh |
|
|
Turning Right on Left Foot |
walk_R45_Lfoot.bvh |
|
walk_R90_Lfoot.bvh |
|
|
walk_R135_Lfoot.bvh |
|
|
walk_R180_Lfoot.bvh |
|
|
Jog to Walk Transitions |
jog_2_walk_Lfoot.bvh |
|
jog_2_walk_Rfoot.bvh |
|
|
walk_2_jog_lfoot.bvh |
|
|
walk_2_jog_rfoot.bvh |
|
|
Jogging Straight |
jog1.bvh |
|
jog2.bvh |
|
|
Jogging Turns |
|
|
Turning Left on Right Foot |
jog_L45_Rfoot.bvh |
|
jog_L90_Rfoot.bvh |
|
|
jog_L135_Rfoot.bvh |
|
|
jog_L180_Rfoot.bvh |
|
|
Turning Left on Left Foot |
jog_L45_Lfoot.bvh |
|
jog_L90_Lfoot.bvh |
|
|
jog_L135_Lfoot.bvh |
|
|
jog_L180_Lfoot.bvh |
|
|
Turning Right on Right Foot |
jog_R45_Rfoot.bvh |
|
jog_R90_Rfoot.bvh |
|
|
jog_R135_Rfoot.bvh |
|
|
jog_R180_Rfoot.bvh |
|
|
Turning Right on Left Foot |
jog_R45_Lfoot.bvh |
|
jog_R90_Lfoot.bvh |
|
|
jog_R135_Lfoot.bvh |
|
|
jog_R180_Lfoot.bvh |
|
|
Loitering Motions |
Loiter_1.bvh |
|
Loiter_2.bvh |
|
|
Loiter_cross.bvh |
|
|
Loiter_cross2.bvh |
|
|
Loiter_watch.bvh |
|
|
Loiter_shoes.bvh |
|
|
Loiter_point.bvh |
|
|
Loiter_point.bvh |
|
|
Loiter_sunblock.bvh |
|
|
Loiter_gesture.bvh |
|
|
Loiter_twist.bvh |
|
|
Loiter_heart.bvh |
|
|
Loiter_scratch.bvh |
|
|
Loiter_scratch1.bvh |
|
|
Loiter_scratch2.bvh |
|
|
Loiter_stretch.bvh |
|
|
Loiter_celphone.bvh |
|
|
Walk starts in different directions |
walk_start_L45.bvh |
|
walk_start_L90.bvh |
|
|
walk_start_L135.bvh |
|
|
walk_start_L180.bvh |
|
|
walk_start_R45.bvh |
|
|
walk_start_R90.bvh |
|
|
walk_start_R135.bvh |
|
|
walk_start_R180.bvh |
|
|
Walk facing one direction and moving in another |
walk_facesame_L45.bvh |
|
walk_facesame_L90.bvh |
|
|
walk_facesame_L135.bvh |
|
|
walk_facesame_R45.bvh |
|
|
walk_facesame_R90.bvh |
|
|
walk_facesame_R135.bvh |
|
|
Walking backwards |
walk_backward1.bvh |
|
walk_backward2.bvh |
|
|
Wild Dance Motion |
Dynamic_1.bvh |
|
Dynamic_2.bvh |
|
|
Dynamic_3.bvh |
|
Motion |
File |
|---|---|
|
Fast Walking |
fastwalk.bvh |
|
Fast Walking Turns |
--- |
|
Turning Left on Right Foot |
fastwalk_L45_Rfoot.bvh |
|
fastwalk_L90_Rfoot.bvh |
|
|
fastwalk_L135_Rfoot.bvh |
|
|
fastwalk_L180_Rfoot.bvh |
|
|
Turning Left on Left Foot |
fastwalk_L45_Lfoot.bvh |
|
fastwalk_L90_Lfoot.bvh |
|
|
fastwalk_L135_Lfoot.bvh |
|
|
fastwalk_L180_Lfoot.bvh |
|
|
Turning Right on Right Foot |
fastwalk_R45_Rfoot.bvh |
|
fastwalk_R90_Rfoot.bvh |
|
|
fastwalk_R135_Rfoot.bvh |
|
|
fastwalk_R180_Rfoot.bvh |
|
|
Turning Right on Left Foot |
fastwalk_R45_Lfoot.bvh |
|
fastwalk_R90_Lfoot.bvh |
|
|
fastwalk_R135_Lfoot.bvh |
|
|
fastwalk_R180_Lfoot.bvh |
|
|
Elderly Walk |
elderwalk_Straight.bvh |
|
elderwalk_R45.bvh |
|
|
elderwalk_R90.bvh |
|
|
elderwalk_R180.bvh |
|
|
elderwalk_L45.bvh |
|
|
elderwalk_L90.bvh |
|
|
elderwalk_L180.bvh |
|
|
elderwalk_Backward.bvh |
|
|
Activity Walk |
walk_cane.bvh |
|
walk_stutterstep1.bvh |
|
|
walk_stutterstep2.bvh |
|
|
walk_reading.bvh |
|
|
walk_carrybag.bvh |
|
|
Modern Dance |
modern_1.bvh |
|
modern_2.bvh |
|
|
modern_3.bvh |
|
|
modern_4.bvh |
|
|
modern_5.bvh |
|
|
modern_6.bvh |
|
|
modern_7.bvh |
|
|
modern_8.bvh |
|
|
modern_9.bvh |
|
|
modern_10.bvh |
|
|
modern_11.bvh |
|
|
modern_12.bvh |
|
|
modern_13.bvh |
|
|
modern_14.bvh |
|
|
modern_15.bvh |
|
|
modern_16.bvh |
|
|
Nightclub Dance |
nite_club_1.bvh |
|
nite_club_2.bvh |
|
|
nite_club_3.bvh |
|
|
nite_club_4.bvh |
|
|
nite_club_5.bvh |
|
|
nite_club_6.bvh |
|
|
nite_club_7.bvh |
|
|
nite_club_8.bvh |
|
|
nite_club_9.bvh |
|
|
nite_club_10.bvh |
|
|
nite_club_11.bvh |
|
|
nite_club_12.bvh |
|
|
nite_club_13.bvh |
|
|
nite_club_14.bvh |
|
|
nite_club_15.bvh |
|
|
nite_club_16.bvh |
|
|
Sprinting |
sprint_1.bvh |
|
sprint_2.bvh |
|
|
Wild Dance Motion |
crazy_1.bvh |
|
crazy_2.bvh |
|
Motion |
File |
|---|---|
|
Male Calibration Pose |
male_calibration.csm |
|
Sneak |
sneak.csm |
|
sneak_R90.csm |
|
|
sneak_L90.csm |
|
|
sneak_180.csm |
|
|
sneak_start.csm |
|
|
sneak_stop.csm |
|
|
sneak_back.csm |
|
|
Skip |
skip.csm |
|
skip_R90.csm |
|
|
skip_L90.csm |
|
|
skip_180.csm |
|
|
skip_start.csm |
|
|
skip_stop.csm |
|
|
skip_back.csm |
|
|
Frantic |
frantic.csm |
|
frantic_R90.csm |
|
|
frantic_L90.csm |
|
|
frantic_180.csm |
|
|
frantic_start.csm |
|
|
frantic_stop.csm |
|
|
frantic_back.csm |
|
|
Sprint |
sprint.csm |
|
sprint_R90.csm |
|
|
sprint_L90.csm |
|
|
sprint_180.csm |
|
|
sprint_start.csm |
|
|
sprint_stop.csm |
|
|
sprint_back.csm |
|
|
Drunk |
drunk.csm |
|
drunk_R90.csm |
|
|
drunk_L90.csm |
|
|
drunk_180.csm |
|
|
drunk_start.csm |
|
|
drunk_stop.csm |
|
|
drunk_back.csm |
|
|
Jog |
jog.csm |
|
jog_R90.csm |
|
|
jog_L90.csm |
|
|
jog_180.csm |
|
|
jog_start.csm |
|
|
jog_stop.csm |
|
|
jog_back.csm |
|
|
Hop on Two Legs |
hop2legs.csm |
|
hop2legs_R90.csm |
|
|
hop2legs_L90.csm |
|
|
hop2legs_180.csm |
|
|
hop2legs_start.csm |
|
|
hop2legs_stop.csm |
|
|
hop2legs_back.csm |
|
|
Hop on One Leg |
hop1leg.csm |
|
hop1leg_R90.csm |
|
|
hop1leg_L90.csm |
|
|
hop1leg_180.csm |
|
|
hop1leg_start.csm |
|
|
hop1leg_stop.csm |
|
|
hop1leg_back.csm |
|
|
Wild Dance Motion |
wild1.csm |
|
wild2.csm |
|
|
wild3.csm |
|
|
wild4.csm |
|
|
wild5.csm |
|
Motion |
File |
|---|---|
|
Female Calibration Pose |
female_calibration.csm |
|
Drag Queen Walk |
dragqueen.csm |
|
dragqueen_R90.csm |
|
|
dragqueen_L90.csm |
|
|
dragqueen_180.csm |
|
|
dragqueen_start.csm |
|
|
dragqueen_stop.csm |
|
|
dragqueen_back.csm |
|
|
Dance Locomotion |
dance_hop1.csm |
|
dance_hop1_R90.csm |
|
|
dance_hop1_L90.csm |
|
|
dance_hop1_180.csm |
|
|
dance_hop1_start.csm |
|
|
dance_hop1_stop.csm |
|
|
dance_hop1_back.csm |
|
|
Dance Locomotion 2 |
dance_hop2.csm |
|
dance_hop2_R90.csm |
|
|
dance_hop2_L90.csm |
|
|
dance_hop2_180.csm |
|
|
dance_hop2_start.csm |
|
|
dance_hop2_stop.csm |
|
|
dance_hop2_back.csm |
|
|
Loitering changing facing direction |
loiter.csm |
|
loiter_R45.csm |
|
|
loiter_R90.csm |
|
|
loiter_R180.csm |
|
|
loiter_L45.csm |
|
|
loiter_L90.csm |
|
|
loiter_L180.csm |
|
|
Stadium Audience |
stadium01.csm |
|
stadium02.csm |
|
|
stadium03.csm |
|
|
stadium04.csm |
|
|
stadium05.csm |
|
|
stadium06.csm |
|
|
stadium07.csm |
|
|
stadium08.csm |
|
|
stadium09.csm |
|
|
stadium10.csm |
|
|
Falling Down |
faint.csm |
|
shot_in_Back.csm |
|
|
shot_in Head.csm |
|
|
shot_in Stomach.csm |
|
|
shot_in_left_side.csm |
|
|
shot_in_right_side.csm |
|
|
falldown2standup.csm |
|
|
walk2falldown.csm |
|
|
Transitions in Posture |
sit2stand.csm |
|
stand2sit.csm |
|
|
stand2supine.csm |
|
|
supine2stand.csm |
|
|
sit2supine.csm |
|
|
supine2sit.csm |
|
|
Prop Motions |
prop01.csm |
|
prop02.csm |
|
|
prop03.csm |
|
|
Activity Motions |
tantrum.csm |
|
swatbees.csm |
|
|
highwire.csm |
|
|
Wild Dance |
wild6.csm |
|
wild7.csm |
|
|
wild8.csm |
|
|
wild9.csm |
|
|
wild10.csm |
Comments < p>3Ds Max Tutorials
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