Introduction to character studio

character studio provides professional tools for building and animating 3D characters. It is an environment in which animators can quickly and easily build skeletons and then animate them, thus creating motion sequences. The animated skeletons are used to drive the movement of 3D Studio MAX geometry, thus creating virtual characters. Crowds of these characters can be generated using character studio, and animated using a system of delegates and procedural behaviors.

character studio consists of three plug-ins for 3D Studio MAX: Biped, Physique, and Crowd.

If you are new to 3D Studio MAX, read What You Should Know to Use character studio. and Understanding character studio Workflow.

If you are already a 3D Studio MAX user, proceed to Understanding Biped to continue.

To find out about Physique, read Understanding Physique.

To learn about the Crowd system, read Overview of Crowd Features.

 

 

 


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3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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