Character Studio Tutorials

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Glossary

GravAccel

GravAccel (for Gravitational Acceleration) Lets you scale the height of the airborne periods. The greater this value, the greater the height. If the biped appears to be going too high, reduce this value; if the biped goes too low, increase it. Each biped has its own Gravitational Acceleration value. Default=Based on the height of the biped.

If feet are the active 3D Studio MAX units and the biped is about 5 feet 10 inches tall, then Gravitational Acceleration equals about 32, for 32 ft. per second per second. For other biped heights, Biped scales this value to naturalistically fit the scene; the Gravitational Acceleration value also changes to agree with other unit systems, such as metric.

 

 

 


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3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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