Character Studio Tutorials
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Glossary
Glossary
This section of the Help system contains explanations of concepts and terms used in character studio, arranged alphabetically.
These are the same explanations that you'll get when you click hypertext links in the help topics.
You can browse through the glossary terms by clicking the links in the list below. You can scroll to another alphabetic group by using the buttons above.
A
Active/Inactive Footsteps
Adapt Locks
Adaptation
Adjust Talent Pose
Air Born Period
Animation Layers
Apply Increment
Attachments (IK)
Auto Grid
Avoid Behavior
B
Balance Factor
Ballistic Gait
Ballistic Tension
Behaviors
Bend Links
Biovision
BIP Files
Biped
Biped Dynamics
Biped Playback
Body Space
Bulge
Bulge Angle
BVH Files
C
Center of Mass (COM)
character studio Marker Files
Clip Controller
Cognitive Controller
Control Point
Controller
Coordinate Space
Cross Section
Crowd Helper Object
Crowd System
CSM Files
D
Deformable Envelope
Deformation
Delegate Helper Objects
Delegates
Double Support Period
Dynamics
Dynamics Blend
E
Editable Meshes
Envelopes
F
FFD
Figure Mode
Filtering
Foot States
Footstep Animation
Footsteps Method
Forward Kinematics
Freeform Animation
Freeform Method
G
Gait Pattern
Gait Type
Geometric Primitives
Gizmo
Global Motion Clip Controller
GravAccel
Gravity
H
Helper Object
I
IK Blend
In Place Mode
Initial Pose
Initialize
Instance
Interpolation
Inverse Kinematics
J
K
Keyframe Animation
L
Layers
Lift
Links
M
Marker Data
Marker Files
Markers
Master Motion Clip Controller
Mirroring
Motion Blending
Motion Capture
Motion Clip
Motion Files
Motion Flow
Motion flow editor
Motion Flow Mode
Motion Flow Scripts
Motion Synthesis
N
N Links
O
Object Instance
Object space
Obstacle-Avoidance Behavior
Optical Markers
Orientation Behavior
P
Patch-Based Objects
Path Follow Behavior
Period
Phases of Leg Motion
PHY Files
Physique
Plant
Poses
Positional Markers
Prop Bone
R
Reference
Reinitialize
Repel Behavior
Rubber Band Mode
S
Scale Stride
Scripted Behavior
Scripts
Seek Behavior
Sliding Footstep
Space Warp Behavior
Speed Vary Behavior
Spline Dynamics
Support Period
Surface Arrive Behavior
Surface Follow Behavior
Synthesis, Synthesize
T
Talent Figure Mode
TCB
Tendons
Tension, Continuity, Bias
Touch
Trajectory
Transform Gizmo
V
Vector Field
VectorField Space Warp
Velocity Interpolation
W
Walking Gait
Wall Repel Behavior
Wall Seek Behavior
Wander Behavior
Workflow
World Space
Comments
3Ds Max Tutorials
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