Character Studio Tutorials

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Global Clip Controllers Rollout

Create panel > Helpers > Object Type rollout > Crowd > Global Clip Controllers rollout

Select a Crowd object. > Modify panel > Global Clip Controllers rollout

Use global clip controllers when assigning non-biped animated objects (such as a bird flapping its wings) to delegates in a crowd simulation. Applications include synthesis of animation activity based on a variety of criteria, such as an object's speed, acceleration, and pitch. This group of controls replicates the Track View controls for the same functionality. For an in-depth discussion of global clip controllers and related topics, see:

Also, for a procedure and a tutorial covering clip controller usage, see:

Interface

(List): Lists objects designated as Global Objects, whose controllers can be used as animation clips to control other objects (typically clones).

To designate an object as a Global Object, click the New button, and then select the object in the Select dialog.

New: To designate a Global Object and add it to the list, click this button, and then select the object in the Select dialog.

Edit: To modify a Global Object's properties, click its name in the list, and then click this button. This opens the Synthesis Dialog.

Load: Loads a previously saved Global Motion Clip (.ant) file from disk.

Save: Stores the current Global Motion Clip settings on disk in the .ant file format.

 

 

 


Comments 3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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