Character Studio Tutorials

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Freeform Editing Between Footsteps

For certain types of animation it is necessary to turn off Biped's vertical dynamics. For instance, if you want to make a biped fly or swim or row a boat, dynamics computations must be suspended so that you can control the vertical position of the biped.

You can create a freeform area in any part of your animation in which the biped is airborne. In a freeform area, vertical dynamics are suspended, and the vertical body path uses spline dynamics.

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3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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