Character Studio Tutorials

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Footstep Mode

Select the Biped > Motion panel > General rollout > Footstep Mode

When Footstep mode is active, you can create or edit footsteps to generate a walk, run, and jump footstep pattern. You also edit selected footsteps in space and append footsteps using parameters available in Footstep mode.

If footsteps are extracted during motion capture import, turn on Footstep Mode to edit footsteps in the viewports.

A powerful feature in Biped is the ability to adapt keyframes when footsteps are edited in space or time. The following tracks are influenced in the vicinity when a footstep is edited in space:

Note: If for some reason you do not want the adaptation to occur, use Adapt Locks on the Animation Properties rollout to keep the biped from correcting the body position.

Two additional rollouts display when Footstep mode is active: Footstep Creation rollout and Footstep Operations rollout.

 

 

 


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3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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