Character Studio Tutorials

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Floating Bones Rollout

Select an object with the Physique modifier. > Modify panel > Floating Bones rollout

Use splines, a bones hierarchy, or unattached bones to deform a mesh with controls in the Physique Floating Bones rollout. By animating spline vertices you can animate a mesh for example. Envelopes are created automatically for the selected splines or bones.

Procedure

To have a spline influence a mesh

  1. Create a spline and place it within a mesh that has Physique applied.

  2. On the Floating Bones rollout click Add.

  3. Select the spline in the Select Bones dialog.

  4. Animate the spline vertices to animate the mesh.

    You can substitute the spline for 3DS MAX bones if you want to animate bones.

Interface

Add: Click Add and select splines or bones in the viewports.

Reset: Resets the initial position of splines or bones, vertices are reassigned but envelopes are left as is.

Delete: Select a spline or bone in the list window and click delete to delete it.

 

 

 


Comments 3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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