Character Studio Tutorials

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Figure Mode

Select the Biped > Motion Panel > General rollout > Figure mode

While Figure mode is active, you can change biped structure and fit that structure to a character mesh. It can be used for a variety of other procedures as well.

Notes on Fitting the Biped to a Mesh in Figure Mode

These are quick notes designed to give you a general sense of the issues involved when a biped is fitted to a mesh.

Move the first link on each finger to position the fingers relative to the mesh; use local and world coordinate systems for this. Use Non-Uniform Scale and scale the finger links to position the joints. After positioning the thumb, rotate the first thumb link around the local x axis until the local Z axis creates a natural rotation for the thumb (refer to the image). A User view and toggling back and forth between a shaded and wireframe display is helpful when fingers are positioned.

 

 

 


Comments < p>3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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