Ad: Looking for Web Designer? Freelance Website Designer offers services as: web design, redesign, oscommerce design, Content Management Design, and many other web development services.
This section applies to both inactive and active footsteps. It does not, however, discuss adaptation, what happens to the biped's keyframes when you change the position and orientation of the biped's active footsteps. See Adapting Biped Keys to Footstep Edits for a discussion of adaptation.
There are several different ways to edit footsteps in space after you've created them:
You can use standard 3D Studio MAX controls to select, move, rotate, or delete footsteps.
You can use Footstep mode controls in the Motion panel to edit the footsteps.
With Footsteps as the active sub-object selection level (this happens automatically when you turn on Footstep mode), you can select and move or rotate footsteps, either individually or multiply.
The Scale transform does not apply to footsteps, since the size of the footsteps is controlled by Biped. The footstep size always perfectly matches the size of the foot. It even changes the shape to match the proportion of the toes to the feet, and to match unevenly sized left and right feet.
Note: If you scale a foot in Figure mode, when you exit Figure mode, character studio will recalculate the footstep display size and the footstep dynamics, automatically.
Biped's Footstep Operations rollout provides ways to scale the stride length and width of a set of footsteps, or to bend the footsteps' path.
See also
Partner with: Ecommerce Web Designer | China Wholesale Electronics cheap electronic products