Character Studio Tutorials

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Editing Footsteps in Space

This section applies to both inactive and active footsteps. It does not, however, discuss adaptation, what happens to the biped's keyframes when you change the position and orientation of the biped's active footsteps. See Adapting Biped Keys to Footstep Edits for a discussion of adaptation.

There are several different ways to edit footsteps in space after you've created them:

The Scale transform does not apply to footsteps, since the size of the footsteps is controlled by Biped. The footstep size always perfectly matches the size of the foot. It even changes the shape to match the proportion of the toes to the feet, and to match unevenly sized left and right feet.

Note: If you scale a foot in Figure mode, when you exit Figure mode, character studio will recalculate the footstep display size and the footstep dynamics, automatically.

Biped's Footstep Operations rollout provides ways to scale the stride length and width of a set of footsteps, or to bend the footsteps' path.

See also

 

 

 


Comments 3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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