Character Studio Tutorials

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Delegate Helper Objects

Create panel > Helpers > Object Type rollout > Delegate

The Delegate helper object is a special object used in crowd animation. It serves as an agent for motion created by a Crowd object and its behaviors. The Crowd object controls a delegate or delegates, whose motion can then be imparted to a biped or other object. Delegates cannot be rendered.

The delegate object takes the shape of a pyramid. By default, the point of the pyramid indicates the forward direction.

The delegate object includes the following rollouts:

Also, you can set parameters for multiple delegates simultaneously, optionally with random variation, using the Crowd object's Edit Multiple Delegates dialog.

Procedure

To add a delegate object

  1. Click in a viewport to set the delegate position, and then drag vertically to set the size.

  2. Release to finish.

    Tip: The delegate always points "up" in the viewport you add it in. So if you want it to point "forward," that is, toward the positive Y direction in the World coordinate system, then add it in the Top viewport.

 

 

 


Comments < p>3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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