Character Studio Tutorials

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Tutorial 5: Motion Flow Editing

Lesson 1: Creating Clips in Motion Flow Mode

Setup

Reset 3DS MAX. You must add a line to your biped.ini file so that .bip files can be found when you load in the example files. Biped.ini is in the \plugcfg directory under you main 3DS MAX directory. Use a text editor to add the following line to the biped.ini file.

MoFlowDir=<maxdir>\tutorials\tutorial_5

Replace <maxdir> with the drive letter and directory of your copy of 3DS MAX. For example if your copy of 3DS MAX is in your d:\3DSMAX directory the line would be:

MoFlowDir=d:\3DSMAX\tutorials\tutorial_5

Creating a biped

  1. On the Create Panel, click Systems.

  2. On the Object Type rollout, click Biped.

    The Biped button turns green.

  3. In the Perspective Viewport, click and drag, starting at approximately 0,0,0.

    A biped appears in the viewports.

Adding clips in Motion Flow Mode

  1. Select any part of the biped and open the Motion Panel.

    A biped must be selected for Biped controls to display on the Motion Panel.

  2. On the General rollout, turn on Motion Flow mode.

    Two rollouts display: Motion Flow and Motion Flow Script.

  3. On the Motion Flow rollout, click Show Graph.

  4. On the Motion Flow Graph toolbar, click Create Multiple Files.

  5. Click Browse and load cstudio\tutorials\tutorial_5 axekick.bip.

  6. Hold down the CTRL key and click cstudio\tutorials\tutorial_5 backkick.bip.

  7. Click OK.

    The two clips appear in the Motion Flow Graph window.

Next

 

 

 


Comments < p>3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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