Character Studio Tutorials

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Glossary

Avoid Behavior

The Avoid behavior lets you specify any object or objects that delegates must keep away from. As delegates approach designated objects during the crowd simulation, they steer clear of them while turning and/or braking as necessary. This behavior uses three different methods to let delegates avoid each other and other objects: Steer To Avoid (the preferred method), Repel, and Vector Field.

 

 

 


Comments < p>3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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