Character Studio Tutorials

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Glossary

Animation Layers

Layers allow you to add layers of animation above the original biped animation. This is a powerful way of making global changes to your character animation. For example, simply add a layer and rotate the spine forward at any frame, and a run cycle becomes a crouched run. The original biped motion is kept intact and can be viewed by switching back to the original layer.

Layers can be viewed individually or as a composite of all the animation in all the layers. Layers behave like a freeform animation; the biped can adopt any position.

Layers will allow you to easily adjust raw motion capture data, which contains keys at every frame. Simply add a layer and keyframe the biped.

 

 

 


Comments < p>3Ds Max Tutorials

Using character studio
Introduction
Creating a Biped Character
Creating Freeform Animations
Customizing Biped Character in Figure Mode
Creating Footstep Animations
Advanced Biped Features
Importing Motion Capture Data
Filtering Motion Capture and Marker Data
Using Motion Flow Mode to Combine Animations
Getting Started with Physique
Crowd Animations

Keyboard Shortcuts in character studio
Facial Animation with character studio

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